Jeff Godfrey 

Video Game Art Director 

  

 

Summary

 

Seasoned game industry veteran. Skilled team leader with a good sense of aesthetics (and humor), adept at directing internal and external teams, improving pipelines, outsourcing art and problem solving. Creative and talented character artist with strong modeling and texturing skills. Always pushing the envelope to make the best graphics possible. Worked on over 45 games with well over 30 million units sold.  

 

 

 

Work Experience

 

Mass Media Games – 2K  – Senior 3D Artist 

2017 – 2024 

Most of my work at Mass Media was being a jack of all trades, optimizing FX, meshes and materials to run faster.  On Carnival Games I created the models and textures for several 3D games, including an awesome bowling game, working closely with the programmers.  We worked in Unreal Engine and tracked our work with Jira.

 

Carnival Games 

Unreleased Carnival World

New Tales from the Borderlands

LEGO Drive

Unannounced LEGO game

Unannounced Shooter 

Unreleased 4K Civilization Game

  

 

WayForwardArt Director 

2015 – 2017 

Art directed 2D mobile games. Used YouTrack to track Agile Development scheduling and hit weekly deliveries for post launch updates. Directed internal and external artists using Trello and implemented the art in Unity.

 

 

Unreleased 2D Bible Game

LeapFrog Academy 

Disney’s Descendants

  

 

FreelanceDigital Artist and Consultant 

2013 – 2017 

Modeled and textured characters and props in ZBrush and Max for various clients as  well as consulted with them on best practices and pipelines for development. 

WayForward 

2nd Screen Society 

Alliance Studios 

3D6 Games

  

 

2K SportsArt Director 

2013 

Evaluated schedules and work bids. Art directed outsource artists and researched  next gen tech for the WWE wrestling game. Dealt with photogrammetry, morph targets  and motion capture. 

WWE 2K14

 

 

THQArt Director 

2008 – 2013 

Art directed the likeness and anatomy for 300 models a year for the WWE and UFC  fighting games. Evaluated schedules and bids from outsource vendors and mentored  an internal review team of artists. Streamlined the pipeline and developed new  techniques for matching likeness. 

WWE ’13  

UFC Undisputed 3  

WWE ’12  

UFC Trainer  

WWE Allstars  

Smackdown VS. Raw 2011  

UFC 2010 Undisputed 

Smackdown VS. Raw 2010  

UFC 2009 Undisputed

 

 

Mass MediaSenior Character Artist / Art Director 

2008 

I was hired to make creatures for an underwater shooter, but was immediately  outsourced to the corporate office to art directed wrestler likenesses. 

Deep Six 

UFC 2009 Undisputed  

WWE Legends of Wrestlemania

  

MidwaySenior Character Artist 

2005 – 2008 

Created characters and creatures for multiple Midway projects and studios. 

Mortal Kombat vs. DC Universe 

TNA:IMPACT! 

The Wheelman 

Mortal Kombat: Fire and Ice 

Mortal Kombat: Shaolin Monks

 

 

Left Field ProductionsArt Director / Co-Founder 

1994 – 2004 

As one of the founders of the studio I wore multiple hats. In addition to art directing as  many as 25 artists I also created characters, environments, and animations. I created  schedules, mentored artists, and helped run the studio. 

MTX Mototrax 

Backyard Football 

Excitebike 64 

NBA Courtside 2  

NBA Courtside  

Slam ‘N Jam

  

 

Malibu InteractiveComputer Artist 

1991 – 1994 

Created a range of characters, environments, and vehicles. I mentored junior artists and helped with scheduling. 

Battletech  

Boxing’s Greatest Heavyweight  

Cliffhanger 

Batman Returns 

David Robinson Basketball  

Evander Holyfield Boxing  

ABC Wide World of Sports Boxing

  

 

CinemawareComputer Artist 

1988-1991 

Created and animated a vast range of character sprites learning proprietary software  on the go. Designed tiled based level systems. 

Enemy Within  

Deathbringer  

Roller Babes  

TV Sports Hockey  

TV Sports Baseball  

TV Sports Football  

Wings  

Lords of the Rising Sun  

Antheads: It Came From the Desert  

It Came From the Desert  

Rocket Ranger

   

 

Software

 

Zbrush / 3D Studio Max / Photoshop / Flash / Maya / Mudbox / Alienbrain / Unreal  Editor / 3D-Coat / Unity / Trello / YouTrack / Jira / Unreal Engine 5 / Miro

 

 

 

Platforms

 

PS5 / Xbox X / PS4 / Xbox One / iPhone / iPad / Mobile / F2P / Social / Tablet / Smartphone / Android /  iOS / Google / PS3 / Xbox 360 / Wii / PS2 / PSP / Xbox / GameCube / N64 / 3DO /  Saturn / PlayStation / Genesis / SNES / Sega CD / PC / TurboGrafix-16 / Amiga

 

 

 

Education

 

San Jose State University, San Jose, CA 

Bachelor of Science Degree in GRAPHIC DESIGN with an ILLUSTRATION concentration

 

 

 

Recommendations

 

 

“as an art director, he has high standards, a great eye and is a clear communicator”

 

“talented and hard-working, and brings a deft, tangible excellence to his position” 

 

“most impressive character artists I have ever had the privilege to work with” 

 

“he will raise the standard of character art quality on any project he is involved with”

 

“great attention to detail and his knowledge allows him to tackle any challenge”

 

“talks the talk, and walks the walk”

 

 

 

LinkedIn

 http://www.linkedin.com/pub/jeff-godfrey/1/55a/790

Character Art

Old School