Seasoned game industry Art Director/Character Artist. Skilled team leader with a good sense of aesthetics (and humor), adept at directing internal and external teams, improving pipelines, outsourcing art and problem solving. Talented character artist with strong modeling and texturing skills. Always pushing the envelope to make the best graphics possible. Over 30 titles shipped. Over 30 million units sold. Metacritic scores in the 80’s.
experience
2015-present WAYFORWARD, Valencia, CA
ART MANAGER
LeapFrog Academy
art director
Disney's Decendants
art director
2014 FREELANCE, Moorpark, CA
DIGITAL ARTIST
WayForward
2nd Screen Society
3D6 Games
Alliance Studios
2013 2K SPORTS, Northridge, CA
ART DIRECTOR
WWE 2K14
art director
2008-2013 THQ , Agoura Hills, CA
ART DIRECTOR
WWE '13
character art director
UFC Undisputed 3
character art director
WWE '12
character art director
UFC Trainer
coporate art review
WWE Allstars
coporate art review
Smackdown VS. Raw 2011
character art director
UFC 2010 Undisputed
character art director
Smackdown VS. Raw 2010
character art director
UFC 2009 Undisputed
art directed some of the outsourced characters, environment work
2008-2008 MASS MEDIA- THQ, Moorpark, CA
SENIOR CHARACTER ARTIST
Underwater Shooter (unreleased)
senior creature artist
UFC 2009 Undisputed
art directed some of the outsourced characters
WWE Legends of Wrestlemania
art directed several of the outsourced characters
2005-2008 MIDWAY L.A., Moorpark, CA
SENIOR CHARACTER ARTIST
Mortal Kombat vs. DC Universe
senior character artist
TNA: IMPACT!
senior character artist
The Wheelman
senior character artist
Mortal Kombat: Fire and Ice
senior character artist
Mortal Kombat: Shaolin Monks
created the shell
1994-2004 LEFT FIELD PRODUCTIONS, Westlake Village, CA
OWNER, ART DIRECTOR, CHARACTER ARTIST
MTX Mototrax
environment artist
Backyard Football
environment artist
1080 2 (unreleased)
Modeled and textured all characters, and animated them
Excitebike 64
Optimized and re-textured riders and bikes
NBA Courtside 2
Modeled characters and some stadiums, created NBA likenesses
NBA Courtside
Modeled characters and stadium, created NBA likenesses
Slam ‘N Jam
rotoscoped animations of players, designed the shell
platforms
PS4 / Xbox One / iPhone / iPad / Mobile / F2P / Social / Tablet / Smartphone / Android / PS3
Xbox /Gamecube / N64 / 3DO / Saturn / PlayStation / Genesis / SNES / Sega CD / PC
TurboGrafix-16 / Amiga
software
Zbrush / Max / Photoshop / Flash / Maya / Mudbox / Alienbrain / Unreal Editor / 3D-Coat
Substance Painter
education
San Jose State University, San Jose, CA
Bachelor of Science Degree in GRAPHIC DESIGN with an
ILLUSTRATION concentration
linkedin
http://www.linkedin.com/pub/jeff-godfrey/1/55a/790
★ ★ ★ ★ ★
“talented and hard-working, and brings a deft, tangible excellence to his position”
“most impressive character artists I have ever had the privilege to work with”
“at the top of his technical game, and always willing to work with those around him to boost their skills”
“he will raise the standard of character art quality on any project he is involved with”
“great attention to detail and his knowledge allows him to tackle any challenge”
“as an art director, he has high standards, a great eye and is a clear communicator”
“talks the talk, and walks the walk”
★ ★ ★ ★ ★
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